Software Engineer
Building clean, scalable software. Currently working on Ignita.
I focus primarily on software engineering, building fast, minimal web applications in TypeScript, mostly with React and SolidJS. I also design and implement backends, and have built systems in Java and Kotlin.
I've worked on Minecraft server infrastructure: cloud proxy systems, plugins, custom server software, and modding. These projects taught me performance, networking, and reliability under load.
I can do visual work like graphic design and editing in Photoshop and Illustrator, 3D graphics with Blender and Cinema 4D, plus VFX and cutting in After Effects and Premiere Pro, but my primary focus is shipping thoughtful, robust software.